Then there are games that skew wildly towards one side of the difficulty spectrum. Even there, there's a fine art to finding the balance. Super Meat Boy and 'Splosion Man, as well as numerous shoot 'em ups, have managed to find a sweet spot, but Prinny 2: Dawn of Operation Panties, Dood! doesn't. It takes a few too many trips over the line separating challenge from cheap, hitting players with a double low-blow of poor level design and stifling controls.
Prinny 2 may have a few issues under the hood, but it presents well. Levels use the same 3D-into-2D arrangement found in the original. I like how this setup looks in motion. It's nothing mind-blowing, but certainly more interesting than looking at a bunch of flat sprites. Levels are populated with the typical Disgaea menagerie of demons, succubi and other oddball monsters. All are 2D sprites, most ripped straight from the original game, and add a neat visual play with the backgrounds, creating a sort of pop-up storybook effect.
Audio is typically NIS's strong suit, but something is definitely wrong here. Music is catchy and fun. The rest isn't so great. Sound effects are lifeless and the voicework is terrible. Flonne sounds like herself; everyone else either turns in a phoned-in performance (Etna) or sounds like a completely different character (Laharl).