If I were to simply describe Ghost Trick as stunning, you'd probably do a double take at the screenshots -- and then you'd probably wonder what's wrong with me. It's one thing to see still images of this game and another thing entirely to see it in motion. There's almost a musicality to the way these characters move; it's like they took the (then) revolutionary animation work of Out of This World and replaced the blocky sterility with pure quirky magic. The first time you see Inspector Cabanela make his characteristically flashy entrance, you won't be able to keep yourself from laughing. Seriously, don't try to resist; you'll only end up hurting yourself. This game has a look that is entirely its own and has to be seen to be believed. Fantastic animation work aside, there's a subtle but brilliant color scheme shift between the real world and the ghost world. Since this is a text-heavy game, rest assured that the developers (the same people behind the Phoenix Wright franchise) certainly know how to handle text.
Ghost Trick sounds good enough, but it's obvious that most of its technical tricks are designed to appeal to the eyes. I'm not saying that the sound design is thoughtless; however, I am suggesting that not as much thought went into making the game aurally distinctive. If you closed your eyes and listened to the music, you could probably associate it with a Phoenix Wright game; this is especially true of the urgent loop that plays as you try to reverse a death. No voice acting means the game has to rely on more subtle tactics to relay what the characters are feeling at certain moments. Surprise is the most common emotional cue in Ghost Trick's story, and as a result, you'll hear a whole lot of chimes -- maybe too many of them. But let's not get ahead of ourselves; nothing about this game in particular sounds bad, but it knows what it's out to accomplish on that front and neither overshoots nor undershoots.