As the title implies, Beyond Good & Evil HD is sharper and more well-defined than ever. However, that was never really a problem in the first place; that's because the game's art style held up the entire production without even trying. Hillys is a science-fiction world like no other. On the surface, it's practically just like our world, but the presence and presentation of the game's many anthropomorphic animals are truly inspired. It's like Miyazaki meets Star Wars. Back in 2003, protagonist Jade was a giant step forward for female leads in video games, and in 2011, she's still ahead of the curve. She's feminine, but kicks ass with the boys. Her intelligence, integrity, and independence are valued above her sex appeal, but the game doesn't make her one of those nasty in-your-face women's lib stereotypes.
The first half of Beyond Good & Evil HD runs very smoothly with almost no problems. However, in the latter half of the game, the dungeon design becomes more cramped and the camera system's intrinsic flaws are completely exposed. Vertical adjustment is a nightmare in this game, and when so much of your success depends on character/trap placement and enemy lines of sight, that's a problem. Fortunately, when the camera works, it really works; some of the cinematic work here is simply ahead of its time.
Beyond Good & Evil HD's sound design gets just about everything completely right. The soundtrack is at its best when it's subdued; the gentle piano melodies are a perfect fit for the Hillyan countryside, and it's a great accompaniment for trekking across the harbor in the hovercraft, too. "Propaganda," the funky song playing in the Akuda Bar, is almost as identifiable to me as the Mos Eisley Cantina song. The voice acting is also great; Jade isn't a generic heroine, Pey'j sounds about right for a middle-aged talking pig, Double H's over-the-top superhero antics will keep you grinning, and the Rastafarian rhinos at Mammago's Garage will keep you laughing.