Moon Diver's gameplay is similar to
Contra, only instead of guns you're handed swords and magic. Even with the different weapons, your mission is the same, defeat hordes of enemies. There's also a bit of platforming going on, though you're primarily cutting your way through enemies. It's mindless hack-and-slash gameplay and, for a time, it's rather satisfying. Eventually, however, the action begins to break down. It's fun, but not in long sprints, which is exactly what the overly-long levels deliver.
Other than the insane difficulty spike, Moon Diver's biggest fault is it is too repetitive. Enemies charge towards you and, like a good sword-wielding soldier, you cut them down where they stand. As cool as it is to see large groups of enemies scatter and die, the feeling is fleeting, especially once the difficulty level starts to catch up to your character's level.
Multiplayer is one of Moon Diver's saving graces. No matter how repetitive the action, things are always more fun when you have friends around. Although I had a difficult time finding online matches, I was able to pull together a couple of offline multiplayer matches. More players do confuse things quite a bit. There are already enough characters on screen, so adding up to three more quickly devolves into a messy situation. Things are even worse if players use the same character. It's nothing you can't play through, but at the same time, expect some bumbling and stumbling due to losing track of your character.