Most of the controls in
War Grimoire HD are intuitive, but there are a few idiosyncrasies. The first thing we found annoying was the way each level begins. In general terms, you have about 15 seconds to place new units before the first enemy wave arrives. In theory, this might make sense, but the controls are a bit syrupy. There's no grid on the screen showing where units can be placed, so tapping once to select a unit and tapping again to place one will occasionally fail. Placing a unit and upgrading it takes a few more taps, and you'll want some units upgraded immediately. We want more responsive controls in general, and
War Grimoire HD scores a B or B- on this front. When your units are plentiful and you are well-stocked for defense, it's not as noticeable, but you'll still reach a point where you just want things to move faster. You can speed up the flow of the action, which helps when you're grinding for points on easier levels, but this doesn't change the response time for taps, swipes, and other commands.
War Grimoire HD isn't always as polished as we'd like, and the occasional crashes will be a major problem unless fixed as part of a future update. That said, if you can overlook its few quirks, you'll find a well-designed strategy title that should appeal to any fan of Tower Defense. At times crushingly difficult, to the point that it verges on cheap, War Grimoire HD offers plenty of incentives to keep working toward mastery, whether you're a veteran strategy gamer or a complete novice.