There are several ways to play
Mad Blocker Alpha: Revenge of the Fluzzles, and all of them feel much like
Tetris... Okay, that's a generalization, but it's obvious the creator of this game had one Russian icon in mind. And what's wrong with that?
Tetris is one of the greatest game concepts... like, ever. It's been imitated a lot, and yet the original is every bit as fun to play as ever, and will be for eons to come. The magic formula is tweaked a bit for
Mad Blocker Alpha: Revenge of the Fluzzles, though. In this world, you don't rotate shapes to form designs. Instead, you match colors and swap the placement of three blocks as they fall from on high. The color-matching feels a bit like a nod to Match-3 games, but this one requires at least four blocks of matching color, or a wildcard. Keep the blocks from building up to the top while earning points quickly to meet the level's goal.
This pretty well describes the Campaign mode, which takes you breezily through a series of levels with simple objectives, and teaches you the basic play mechanics. There's also an option to play without time or point constraints, where you are matched only against your skill at keeping the blocks from piling up to the sky. Finally, you have Tower Mode, where the goal is exactly the opposite of your normal play. In Tower, you are trying to build to the sky, and lose if your blocks fall below a certain level. It doesn't sound that hard, but when your entire world is matching blocks to make them disappear, Tower Mode actually feels very different and challenging. Games like this have plenty of replay value, because there's always the incentive to improve one's score. The only real mechanism you have for scoring higher is to make more matches and build more elaborate combos, but there's some mileage in that for serious puzzle-game fans.