Warhammer 40,000: Kill Team has more in common with top-down shooters than it does an RTS. The setup is simple: An Ork Kroozer is headed for a populated human world. Rather than commit an entire fleet to downing one ship, the Empire instead inserts a four-man Kill Team - the
Warhammer 40k equivalent of SEAL Team 6 - to shut the ship down and slaughter any Orks in their way.
Kill Team is all about the simple joys of gaming. It's a dual-stick shooter where you're able to bring down heavy firepower on hordes of weak-ish Orks. They won't lie down for you, but you'll at least feel powerful. Along the way, you'll come across power-ups. They aren't exactly Warhammer-canon, though it is always fun to get a double-shot to the already powerful bolt gun.
You can play as one of four classes as you tear through the ship. Each has their own weapon load-out and special ability, which charges as you mow down enemies. Each provides a different play experience. For example, the Librarian is a great melee fighter, while the heavy gunner lugs a giant chain gun perfect for ranged combat. Each gains experience points, as well as unlockable perks, providing incentive to replay each level multiple times.
The idea works, though Kill Team doesn't do a great job of making you want to play for long stretches. The action is great in short bursts, but doesn't offer enough variety to hold you for very long. There were times where I was more concerned with when the level was going to end rather than what it was going to throw at me next. Co-op play adds more to the experience, though you're limited to local play. Having someone on the couch is ideal, but not always an option, so the lack of online play is disappointing.