I recall reading in the Game Reviewer's Handbook at some point that we're supposed to be models of objectivity and restraint, but I don't mind saying that
Insanely Twisted Shadow Planet should be on every XBox 360 gamer's list of must-play games this summer. It's good in lots of ways, but the design is really a standout. Iconic animation style has a rich recent history in the gaming world, going back to
Patapon and more recently
Limbo. These titles prove that 2D is anything but dead, and
Insanely Twisted Shadow Planet uses slick animation to revive the stalest chestnut of all, the side-scrolling arcade shooter. Don't get me wrong, games like
Zaxxon were amazing and brought to life every loose-leaf sketch of space wars my friends and I ever imagined, but a decade of imitators soured things a bit.
Many elements of Insanely Twisted Shadow Planet feel familiar and real-worldly, such as waving cilia in a dark tunnel or floating jellyfish. Others are as strange as something from the mind of H.R. Giger, but all feel organic in some way. It's clear that you, in your spaceship, are very much the interloper in this exotic world. The sounds and music in the game reinforce this feeling, keeping you engaged from the opening to the final cinematic. There are special artifacts you can gather during the game that unlock concept art, as well as brief movie interludes showing the evolution of the enemy forces you're battling. Like all of Insanely Twisted Shadow Planet, the only complaint is that there isn't enough of this goodness.