Back to the Future: The Game: Episode 5: OUTATIME is a direct continuation of
Episode 4's plot. Marty is still in the 1930's trying to help a young Emmett enter the Hill Valley science expo, sparking the young scientist's career. However, forces are conspiring to make sure that doesn't happen. Edna Strickland is still trying to derail Emmett's "silly" experiment and she has an unlikely ally in Citizen Brown, who is convinced science is the reason things went wrong in his timeline, not Edna's influence.
OUTATIME follows the same gameplay style as previous installments. There are no major surprises waiting for players, though, by now, you're either invested or not. If you didn't like previous installments, your feelings won't suddenly change. At the same time, if you are a fan, the final act many leave a bad taste in your mouth. OUTATIME suffers from the same inconsistency as previous episodes. Story elements jumble between great and goofy. There's a definite forward momentum, though it can't help getting lost in meaningless subplots.
Even puzzles seem a bit out of sorts. OUTATIME presents a nice offering of puzzles from previous games. Thankfully, there aren't nearly as many fetch quests. Instead, there are a few more sequencing puzzles, though these are really hit-and-miss. One is too long and another is outright forced in execution.