Captain America: Super Soldier takes place not long after the Captain has earned the respect of his fellow soldiers and has started actively participating in the war. While the movie shows the Captain's origins, zooms past a bulk of the fighting and then concludes with the super soldier and his team taking out the last few HYDRA facilities,
Captain America: Super Soldier focuses on one of the missions that takes place between those two events.
The Captain learns that there is a research facility developing new types of weapons in the Bavarian mountains. Cap goes in single-handed in order to take down the anti-aircraft weaponry in order to let the rest of his men join the fray. As a result, most of the game has you exploring the massive mountaintop castle and sabotaging what has been dubbed the Master Man project, one of the crazed Dr. Zola's newest experiments.
As I made my way through the castle and its surrounding town, I kept having flashbacks to the last Wolfenstein game, and couldn't help thinking how great it would be if Super Soldier followed that game's open-world model instead of the more traditional level-to-level one it has. In fact, there were a couple of times when I thought a re-skinning of Wolfenstein with the Captain instead of Billy Blazkowicz would have been perfect. Considering I had the same thoughts while watching Captain America: The First Avenger, this isn't too surprising.
The game does have a hub level that lets you go back and enter earlier levels you've already gotten through, but this attempt to make the game feel more open than it actually is just helps to point out how linear the whole thing is. After all, the use of a small sewer system to connect the levels with locked doors at each location you haven't already explored feels more forced than anything else.
The part of the gameplay that Captain America: Super Soldier does right though, is convey just how powerful the main character is. While the Cap doesn't use guns ... at least not in the game, I'm pretty sure he did in the film, his ability to use hand-to-hand combat is expertly portrayed. Not only does the game seem to have a wide range of attack animations to handle taking out enemies from pretty much any angle, but the ability to dodge around attacks and lay down some pretty brutal moves is one major showpiece.
Of course, there is also the Captain's shield. While his early shield-throwing abilities aren't too impressive, as you level him up, the ability to chain shield attacks and hit multiple enemies with a single throw increases and, once you get the hang of how to pull these moves off, the Captain really starts to show why they call him a super soldier.