The thing is, White Knight Chronicles II is an entertaining game. However, players will need to push through 40 or so hours before they get to the meat of the experience. Fans who weren't completely turned off by the original, or RPG fans tinkering with the idea of jumping into a long game, will find some reward for their persistence. Anyone not in one of those categories won't find the same level of enjoyment.
The original managed to turn a few heads, fueling much of its pre-release praise, and it only gets better with the sequel. Although far from a complete overhaul, many of the original's smaller issues have been cleaned up. Texture work is better, characters look nicer and there's a noticeable bit of spit-and-polish throughout the entire game. It helps build some sort of visual appeal, especially in the face of poorly-designed, awkward dungeon layouts and an overall lack of style. Everything looks pretty, but aside from the Incorruptus designs, very little sticks out as memorable.
This is especially true for the soundtrack. I remember enjoying a few melodies, though couldn't tell you where I heard them or hum a few bars. As with the overall visual design, it is nice but with a generic JRPG style. Voice work isn't nearly as grating as the previous game, but is sure to ruffle a few feathers.