The Nintendo DS version of
X-Men Destiny retains the same promising setup that the console version features. Professor X has been killed by Bastion, and human/mutant relations are tenuous at best. A peace rally is organized in San Francisco to show that though Xavier is gone, his ideals are shared by many. Unfortunately, someone has sinister designs on the entire affair and decides to attack it. The initial suspect is, of course, Magneto. However, just about everyone who belongs to the Brotherhood denies it, insinuating that if it was his handiwork, he would have left few (if any) survivors. You don't play as an X-Man, nor do you have the choice between three barely-developed main characters. You're forced into the shoes of Samuel Kamerhe, the protégé of the Mutant Response Division's leader, Luis Reyes. And, like the three heroes of the console version, Kamerhe's latent mutant powers decide to awaken as he's nearly killed. And thus begins Samuel's journey to survive the Purifier-infested streets of San Francisco.
X-Men Destiny is an isometric beat-em-up that actually manages to be more boring and shallow than its already-painful console counterpart. You run through bland environments, beating down (or being beaten down by) wave after wave of thugs. During the action, you are the only friendly face in San Francisco; nearly everyone else wants you dead or otherwise nowhere near them. Every now and then, though, you'll stumble upon an X-Man and a member of the Brotherhood. One will almost never appear without his enemy faction counterpart; this is the game's way of presenting its series of thoughtless binary moral choices. These choices have very little impact on either the storytelling or the gameplay, though they affect the gameplay slightly more in this version. Basically, if you side with the Brotherhood, you will receive a power that is more cruel in nature, and vice versa with the X-Men. That's all there is to it, though.