Mission-based combat games are nothing extraordinary on the larger screens, but bringing a heavy shooting game drawing inspiration from classic console titles to the iPad is a great move.
Shadowgun tends to overreach at times, but it scores about 75% of the time. The story places you alone against a large force of humanoid hostiles, plus some robots and bug aliens. There's no squad here, so you have to take down enemies yourself using a combination of strong offense and smart defense. The first time
Shadowgun shows off its cover mechanic, you'll be psyched. "You mean I don't have to fire up the XBox 360 to get my alien-combat fix? Awesome!" The enemy A.I. performs well enough to make you feel like you're in the heat of battle, but the missions are very linear, without any room for deviation. Even the paths you follow tend to be narrow, guiding you into the next encounter. There are some light puzzle elements, in the sense of flipping switches or doing anything in sequence, but the mainstay for
Shadowgun is that two men enter and only one leaves.
Each area you explore contains waves of bad guys, who will take cover and fire at you, or wade straight in to attack your position. There are some static enemy gun emplacements, and that formula stays with you throughout the entire game. The cover mechanic is fun enough, and Shadowgun even includes cover that can be destroyed; this obviously works for and against you... There are special objects scattered through the level you can collect to unlock concept art and reveals from the main menu, but otherwise, you'll be mostly searching for ammo and the next doorway or keycard. Almost everything here is derivative across the entire gaming landscape, but we can imagine that Shadowgun will introduce some iPad gamers unfamiliar with a series like Gears of War to more intense shooting action. As a starting point for core gaming to evolve on mobile, Shadowgun sets a fairly high bar.