I don’t envy any CG artist who needs to render hair or cloth, so I feel the artists who worked on Brave: The Video Game deserve a little extra credit for Merida’s video game debut. While not as complex a model as the movie, her dress and hair look as good as you could expect from current generation consoles.
Environments are just as impressive, especially given the variety. You’ll see everything from tree-filled forests to snowy fields to an old castle. I especially like how Merida comments on everything she sees. She’s not super wordy, but her comments add a lot to the presentation, particularly when she includes short stories about the location. Some of her comments will even echo what the player is thinking, such as Merida’s lamentation of having to cross too many moving platforms.
If there are any major failings in presentation, it is the camera. Though locked, it is sometimes very hard to get an accurate idea of where certain platforms are. Once airborne, you have Merida’s shadow to help, though I can’t tell you the number of times I completely misjudged distances. I only mention this because I can see some younger players getting a bit frustrated after one too many missed jumps.