The voice work is actually pretty clever, hinting at pop-culture and hitting some subtle comedic marks. It brings it a little step above your average avatar-based Xbox Live Arcade game. The background music is happy and upbeat, sometimes incorporating a kind of medieval flair with flutes and other old world kinds of sounds.
I do long for explosions that are just a bit more fiery. I also wish more of the debris could linger, and the destruction looked a little more real. Everything seems to crumble the same way, and wood simply splinters into a few tiny pieces, not really keeping its original mass. It often doesn't look like you're punching holes into heavy stone buildings, waiting for the impending teetering crash. Rather, the buildings seem to mostly evaporate at and around the point of impact. Also, not much of the wrecked castle remains after you smash it, so you don't get that lingering giant pile of rubble that really makes you feel like you accomplished something. The more detail the better in these kinds of games, and while Wreckateer is pretty good, it could be much better.