Ragnarok Odyssey is stunning, especially in the cutscenes. Sure, anime-looking heroes and heroines battling colossal monstrosities is nothing new to video games, but its reticence to move beyond predictability is made easier to bear. Ragnarok Odyssey is almost a celebration of color itself. Menus are clean, slick, and almost completely lacking in opacity; when you play Ragnarok Odyssey, you are never removed from the world. The rest of the visual design is classic Japanese action fare. Some of the ideas for weapons and monsters are bit predictable, but the Vita's OLED screen makes it pop nonetheless.
Ragnarok Odyssey breaks no new ground on sound design. If you really like the way Monster Hunter sounds (from monster cries to soundtrack), you'll really like the way Ragnarok Odyssey sounds. If you're not a fan of Monster Hunter's sound design, you won't be a fan of Ragnarok Odyssey's. Don't be put off by all the comparisons: after all, we all know which market this game is targeting. So those who are on the fence should know that this game is stylistically up to snuff.