I’m usually not one to do this – at least not as an "opening shot" – but
Guardians of Middle-earth has a community issue. Few, if any, players communicate with each other during matches. Worse, it is sometimes incredibly hard to find a match and in the magic times you manage to find one, some players are quick to jump from the match the minute things look dire for their side. Unfortunately, in
Guardians of Middle-earth, both communication and teamwork are vital to its success.
For the uninitiated, MOBA games are similar to real-time strategy games. Playing as a Hero character (in this case, LOTR/ Hobbit characters), you attempt to knock out the opposing team’s base while making sure yours doesn’t fall. You are not alone in your defense; in addition to other players, all routes (called lanes) to your base are guarded by A.I.-controlled soldiers and powerful towers. The concept is easy to understand, and to its credit, Guardians of Middle-earth does a great job bringing it to consoles.
Guardians of Middle-earth offers two variations on this core play type; the difference being one pits players against other players while the other matches players against an A.I.-controlled team. Further, each game type offers either a 3- or 1-lane map. Of the two, you’re more likely to find player-versus-player matches, which is actually to the detriment of the game. Not only do you constantly run into the problems illustrated above, you’ll also run into lag. At times, this just adds a funky stutter-step to your Heroes’ run animation, though other times you’re hit with game-stopping "Waiting for Input" messages or, ever so often, a complete stoppage of play. As much as I want to say it can only get better, in the last two weeks, little has changed.
Other than tutorial, there is no offline content. Guardians of Middle-earth is meant as an online game, but I would have loved the option to play with/against A.I.-controlled opponents. It isn’t hard to figure the game out, though some sort of offline mode would have been great for practice, if only to figure out how each character plays in combat.