The Secret Society - Hidden Mystery has you tasked with exploring magic pictures in the hopes of finding your missing uncle. The story goes that your uncle possessed some magical abilities and that some of this ability has rubbed off on you. Your job is to visit and revisit these magical pictures that he left for you in search of clues to solve his mystery. Not only do you have these magical pictures to explore, after you have unlocked them, mind you, but you also have a few puzzles/mini-games to play as well. Each activity/picture must be unlocked by using in-game money and crystals, or you can simply go to the Store and buy your way through the game. A lot of games have moved towards this microtransaction-focused method of play. I am not a fan of it, but as long as you can progress through the game without spending actual money, I am okay with it. In
The Secret Society - Hidden Mystery, an artificial limit is placed on the player, because each time you visit a magic picture scene or a mini-game, it costs energy. The more you play and level up your skills, the more energy you can have to refill, but I found that I could easily burn through my allotted energy in about 20 minutes and then I am forced to wait several hours before my energy refills, or I could buy more, of course. This is a terrible business model for a game. Who wants to play a game that they can only play for a few minutes, unless they want to spend actual cash? Personally, I like to jump into a game on my lunch hour and burn through a number of levels. With
The Secret Society - Hidden Mystery, I am forced to move on to another game because the game itself prevents me from progressing. Further, I can’t even look at the Store unless I am connected to WiFi, which often I am not if I am not at home. Again, this is ridiculous.
As you visit the scenes, you will be picking up items over and over. From what I am seeing in the game, I have to assume that the game was programmed to randomly scatter a set number of items across the scene, but they are the same items group of repeating items. You might have a written list of items at the bottom, you might have silhouettes of the items, the entire screen may be black except for a small ray of light to help you find the items, or the words may even be scrambled. The one I hate the most is called Morphs and they don’t explain what you would be looking for, but this is a scene where the objects will faze back and forth into different items, so you must focus on an area and look for changes. I applaud the developers for trying some new things, but they just weren’t implemented properly and they weren’t fun.
The mini-games I played consisted of Blocks, Pipes and Memory Match. In Blocks, you slide around blocks to clear the way for one specific block to escape the area. It’s a twist on the slide puzzle. In Pipes, you rotate pipe pieces so that you have one continuous set of pipe running through the area. Memory Match is a basic memory game where you flip over the cards and try to match pairs. Pretty basic stuff.