For all the critique one may lay on match-three games, there’s no denying that they are absolutely made for the tablet or smartphone. Swiping and tapping one’s way through
Old Clockmaker’s Riddle feels like the most natural thing in the world, albeit with some occasional slowdown, freezing, or crashing brought on by the game’s big-bang effects. There aren’t any novel gestures included in the game, just the expected swiping to trigger matches of three or more gems. The power-up mechanism works on a timer, so you incur a cooldown after using one of your special items. This does encourage a bit more strategy, as you realize the power of combinations like the hammer that smashes one gem, with the gem that explodes and takes out surrounding gems of the same color. Other special abilities are passive, such as the one that transforms a gem into something more powerful after you make a match of five or more. This is the stuff that creates earth shattering effects on the board, especially nice during the bonus round when matching anything explodes the surrounding gems.
It’s wrong to say that we didn’t like Old Clockmaker’s Riddle, but it falls squarely in the middle of a pack of otherwise decent games about matching bricks, blocks, and gems. Games like Puzzle Quest set the bar quite high in years past, and it’s more common now to see matching included as a sidebar to the action in some larger games. Which is all to say that matching as a style of game is almost completely saturated. Old Clockmaker’s Riddle does no great wrongs, and actually delivers some solid gameplay for the few hours it will take you to beat it. After you play through once or twice (assuming you play without the timer and then feel like taking on a greater challenge) you’ll put this one on the shelf and never think about it again. With all that in mind, if your wallet or purse is feeling too heavy, there are worse ways to spend five dollars.