Crysis 3 is a great looking game, though that should come as no surprise to anyone who's seen any of Crytek's work. In terms of technical power, this game is very near the top of the Xbox 360 library. Stylistically, it's no different from either Crysis or Crysis 2; the Nanosuit's HUD (and all the fonts used to display data and text) are the same as they've ever been. When it comes to level design and environment, Crysis 3 attempts to straddle the line between the lush natural wonders of Crysis's Lingshan Islands and the urban chaos of Crysis 2's New York City. The New York City Liberty Dome is reminiscent of the New York City in 2010's Enslaved: Odyssey to the West. Mother Nature is well into the process of reclaiming the largest city in the world for herself, though the man-made elements are still intact in some way, shape, or form.
The Crysis series is famous for always looking good, but it's not often enough said that it always sounds good, too. Since it's a near-futuristic science fiction shooter, the developers obviously aim for the middle ground between the harsh and gritty violence of Battlefield and the more stereotypical laser gun sounds of Halo. It succeeds; you'll want to pick up every gun you find just to see how it sounds. Voice acting is also quite good; Prophet sounds like he's truly fatigued, and Psycho... well, let's just say it's fun to listen to four-letter words spoken with a heavy cockney accent. The soundtrack isn't quite as memorable as that of Crysis 2's , but it features more subtle movements to fit the more emphasized hunter/hunted motif.