Green Jelly puts you into various 2D locations with a few different themes. While these themes have a nice way of changing the look of the levels you are playing in, they don't do much to change the feel of the actual gameplay that is going on. By no means is this a bad thing, but it means that the backdrops of each level are little more than simply that, backdrops. If, for instance, each type of level actually caused some change to the physics being used, like a change in friction or something, then the fact that you were in a cake-themed location might feel radically different than a waffle theme.
While the game's visuals change between themes, the music is pretty much the same throughout and it wasn't long before I found myself simply turning the game's sound off. This was especially true in the game's first world since it had spinning buzz saws that emitted a high-pitched squeal that was unnerving.