The controls can be tweaked to your liking, but the defaults are in line with what we’ve come to expect in classic fighting games. The front face buttons trigger a punch or kick, with the other two buttons assigned to blocking and jumping. Don’t think about
Street Fighter jumps here, because we’re talking about short hops that can help defend against sweeping kicks or low punches, or be combined with attacks. The shoulder buttons are mapped to the Psi powers mentioned earlier that are powered up during fights and that confer special powers to your fighter for a limited amount of time. Either the Left Stick or the Control Pad can be used for movement, and we found the stick less responsive for triggering moves and combos.
Girl Fight seemed to be going for some combination of nostalgia and sex appeal, but ended up too one-dimensional on both counts. We’ve always loved fighting games and logged more than our fair share of hours on them over the years, and this really feels like a shadow of games like Tekken, Soul Calibur, and even Street Fighter that defined the genre in arcades and on consoles. In terms of bringing sexy back with all the jiggling and pinup art, Girl Fight just doesn’t make the mark. The average 12-year old boy may disagree, but we doubt he’s really the market for this anyway, since the nostalgia is completely lost on him. What’s left is an average fighting game that will spend a very short time on your shelf.