Castlevania: Lords of Shadow 2 is not as attractive as its console predecessor. Technically, it's on par, which is a very good thing; the folks at MercurySteam are talented artists. But there's the rub: artistically, this game just isn't up to snuff. I get that the franchise has been taken far into the future (possibly the present, even), but does that mean everything has to be made of metal, rubble, and garbage? The Industrial Revolution may have been the ruination of some of our most treasured natural elements, but this is fiction -- we don't need any reminders here. Character design is stunning as usual; Gabriel Belmont's transformation was not a subtle one, from his crimson irises to his pale skin, he's now a figure of menace. The loading screens in particular are good at emphasizing that; I'll let you discover exactly how for yourself.
Again, the single best part of Castlevania: Lords of Shadow 2 is its sound design, which is perfection. The star of the show is Óscar Araujo, whose stunning composition work might be one of the greatest of all time. It's epic in scope (a description I don't use lightly), and runs the emotional gamut. There's always been an underlying thread of hope in the soundtrack for this series. Most of it has since been devoured by the sense of overwhelming loss that torments our protagonist-turned-antihero. And it's great to see A-list voice talent that obviously cares about what they're doing: from Robert Carlyle's haunted performance as Gabriel to Patrick Stewart's Machiavellian turn as Zobek, it's excellent. Even Richard Madden (Game of Thrones's Robb Stark) shows up in a not altogether unexpected appearance...