The Souls series has always prided itself on its unforgiving nature, but that theme extends far past the gameplay and suffuses the world it takes place in. Drangleic is a blighted land that is absolutely smothered in death and misery. The life that is allowed to flourish is very much the unwelcome kind. It's a wonderfully oppressive aesthetic that works wonderfully with the rest of the game's pervading brutality. There's a lot of darkness to drown in, but there are glimpses of hope here and there. Indeed, once you break through the final stretch of the impossibly bleak opening area and reach the glorious sunrise of Majula, you may be caught off guard -- especially if you've played earlier games in the series. To top it all off, there's no Blighttown-esque framerate problems.
The bleak, almost nihilistic attitude of the Souls series permeates throughout, including its remarkable sound design. The soundtrack reflects the pain, loss, and despair of Drangleic, and when you stumble upon one of the many bosses in this world, the music fills in exactly how terrified you should be. Sound effects are also fantastic; each meeting of steel and flesh sounds disgusting and satisfying, and that final "shink" that signifies the death of your enemy elicits a Pavlovian response every time.