The predecessor to
Max: The Curse of Brotherhood was a cute game (initially for PC and Mac) called
Max & the Magic Marker. Based on this, we were expecting a cute side-scrolling Platformer with bold, blocky graphics that would lean toward a younger audience. The first game was long on charm, but not so much on subtlety; it felt very much like an indie offering. Booting up
The Curse of Brotherhood shows off a higher level of design and polish, plus the camera has moved back a bit to reveal lots of little details in the world around Max. The magic marker of the first game doesn’t even make an appearance in the early levels, sending a clear signal that
The Curse of Brotherhood is working on a fresh palette.
The look and feel of this game is best compared to Limbo, both in terms of the graphics and the perspective you’re given on the action. Later levels set in the dark start to look extremely familiar to fans of Limbo or other platforming titles that use light and shadow in a painterly fashion. Light or dark, color or monochrome, The Curse of Brotherhood is nothing if not well designed. The character and background animations are smooth and draw you into the game’s world, while the music and sound effects are appropriately timed to create and sustain tension in key spots. There are even animated sequences that play as a reward for exploration or to advance the game’s story between stages.