As was the case with the last game, in
Persona 4 Arena Ultimax, the mysterious Midnight Channel has started advertising a fighting tournament. The main group is sucked into the tournament again, bringing their Personas along for the fight. I’m only moderately familiar with the
Persona world and storyline, but there’s plenty of backstory and explanation to get you caught up in the story in this game.
The story picks up where the last game left off. The mysterious Midnight Channel has started up again, and an ominous red fog is consuming the town of Inaba. The main group of characters including Yu, Yosuke, Chie, Yukiko, and Kanji begin to investigate. To compound the problems, Shadows of the main characters show up and plague them. The group fights to find the source and uncover the meaning of all the chaotic events that begin to happen.
I feel like if I ever complained about text walls in any other game, I want to apologize. I don’t feel like it’s an exaggeration to say that you have to read (or listen to) nearly half an hour of dialogue before you get to any sort of gameplay or interaction. The story is told, but at a very slow rate, and it always feels like you’re missing something important while little details are given an inordinate amount of attention. It’s like listening to a group of people talk about something they’re really passionate about: they very often leave out the important details that the group collectively knows, so a bystander will be lost if they attempt to listen in.
If you can get used to the pacing, the Story Mode has several branches that you’ll explore. It’s one of those games where you’ll gradually explore what is happening to different characters during the same periods of time. You’ll shift from one character to another and get to experience and flesh out the story from their points of view.
In the actual fighting portion of the game, there’s a lot to learn. Fighting with your Persona, for example, can be a risky proposition. While your Persona is out, it risks taking damage and reducing your Persona gauge. Likewise, you can take risks and do things like an Instant Block to build your SP bar and reduce your block stun. An Instant Block is a block performed at the last moment before an attack is about to hit you, so it’s something in which you’ll have to build some skill in order to utilize. Several status ailments also add variety to the gameplay. When afflicted with an electric status, for example, your character can only move by performing special moves. There are even instant-kill moves that are risky, but of course the payoff is obvious. This isn’t a full description of the fighting system by far, but suffice to say you’ll have plenty to learn if you want to master it.
Several modes of play ensure that this isn’t just a fighting game with an extended story. You’ve got a traditional Arcade Mode, which also has a limited story. You'll battle until you reach the boss, with some variations on the story, depending who you play as. Score Attack Mode allows you to compete on leaderboards for a high score. Versus Mode is just what it sounds like, and allows you to fight players online or in person. Golden Arena Mode is more of a very light RPG mode that allows you to level up a character and fight through a series of "floors." Ranked Match allows you to fight ranked opponents online. You can also Enlist, which allows you to wait for an online match while you play other offline modes of the game. The Lobby is probably one of the most adorable lobby systems I’ve seen in a fighting game. It looks like a large arcade where you can walk a chibi version of yourself around. You’ll see people sitting at arcade machines, and you’ll join them by sitting down next to them if you’d like to start a match. Story Mode is the previously mentioned, mostly text (and voice) based Story Mode with very brief dashes of the fighting game thrown in.