Forgive the soapbox, but these opinions should cast some light on my evaluation of Supermassive Games' Until Dawn, an ambitious experiment in branching storytelling. This is a title that insists on several playthroughs and actually manages to justify that demand. I'm not sure it works as a game, but if you approach it with the right mindset, you'll have a hell of a time anyway.
Until Dawn looks mostly decent, from both a technical and artistic perspective. It leverages the engine used in the stunning PlayStation 4 launch title Killzone: Shadow Fall to create a dark, ambient world. On top of that, it features motion capture and voice performances from C-list talent such as Hayden Panettiere (Heroes), Brett Dalton (Agents of S.H.I.E.L.D), and Rami Malek (The Pacific). Special mention goes to Peter Stormare (Fargo), who portrays the insanely creepy psychiatrist Dr. Hill, whose interview with an unseen presence peppers the proceedings with delightful intrigue. That being said, there's something noticeably... off about the facial animations. I don't know what planet these young people are from, but when they're forced to contort their faces to fit the proper emotion, it comes across as kind of creepy. Compound that with a series of awesomely over-the-top and gratuitously gory death scenes, and it's a mixed bag that ultimately leans towards the good.
Thankfully, that's saved by the voice performances, which are universally fantastic and perfectly encapsulate each character as their personality/relationship screen indicates. Additionally, composer Jason Graves (Dead Space) shows off his well-established horror chops and comes up with a thoroughly unsettling score. All told, Until Dawn's audio design outclasses its visuals.