Wild Arms 3 grabs your attention from the very beginning. The exposition of the game is one of the most creative ways I've seen to introduce characters and break away from the 'John joined your party!' phenomenon. Because we've come a long way from people getting excited about stale conventions in RPG gaming, there has to be more on the table than one man's quest to find himself or avenge some terrible crime or go through some coming-of-age experience. As it turns out, most of the standard themes of Love, Revenge, Discovery and Heroism are here, but spun along quite different lines than usual. The main protagonist is a young girl who decides to leave her simple village life to discover adventure out in the world. The very first segment of the game shows her realization that she is capable of more than a pacific country life after trolls invade her town and she takes off after them to win back what was stolen. Leaving town to become a Drifter, an adventurer, she finds herself on a train. The train is the target for a hijacking, and the girl Virginia suddenly finds herself in the company of 3 others pulled into the same place at the same time. When this meeting happens, you'll play short segments that introduce each character. In these segments, you learn about the character and also a bit of gameplay is introduced each time. These 4 short stories set the stage for the rest of the game, and do a great job of capturing your attention. If you're undecided about this being a game worthy of your attention, you owe it to yourself to at least rent and try this first section.
The pacing of Wild Arms 3 follows convention, but several interesting things make it unique. First, the Western theme is great, and does a lot to break out of the tried and tried again format of D&D or Fantasy. Just the use of guns during battle allows for interesting variations on the usual flow of action. Instead of either melee or magic attacks, you now have both in combination with weapons to define each character's attack style. Virginia packs 2 pistols and can unleash a quick attack, while Clive the sniper takes slower shots but does more damage. During battle, you'll have to be conscious of ammo, and of course special ammo can create very different effects when used. Compared to the lush backdrops in other RPGs, Wild Arms 3 has a simpler world that is also much more interactive. You can pick up objects, use tools in dungeons and towns to solve puzzles and find treasure. A 'notice' feature makes it easy to quickly walk into an area and determine what might be a puzzle or interesting object.
Other great battle options beyond just simple magic spells or weapons are the use of a Medium and FP. FP is somewhat like the idea of 'breaks' in other games, but instead of building up slowly through multiple encounters, you'll find the FP gauge fill quickly as you hit or are hit during battle. Characters can assign FP to different skills, or summon a Medium to perform an attack dependent on the level of FP used. Creative uses of FP can give a 'spread' effect to a particular spell, heal or apply elemental attacks to enemies. And, as characters rise in level, they are able to avoid battles by using an 'encounter gauge.' This neat feature pops up an exclamation mark, not unlike the guards in Metal Gear, when an enemy is about to attack the party. Pressing a button at that moment lets you avoid battle, and takes a bit off your encounter gauge. Once the gauge is depleted entirely, you have to fight, but eventually you earn the right to avoid battles without depleting the gauge at all. A nice way to skip random battles when you don't need the points as much.