As a real-life snowboarder learning slowly but surely, watching the action in
Cool Boarders 2001 actually causes pain from some weird muscle memory in...oh, every part of my body. And, as a 'boarder, I'm definitely biased in favor of games like this, problems or no. In the spirit of 'bad news first,' I'll say that nobody will ever think to accuse
Cool Boarders 2001 of being too deep. As modes go, 1- and 2-Player Single Race and 1-Player Career are all we get. But, before you get up in arms, Career Mode is really quite fun, and has enough depth to keep me occupied between weekend runs in Santa Fe. :)
Launching a single race is just a simple run to the bottom against some of the pros or another player. The whole 'fighting' element may be some people's cup of tea, but I turned it off pretty quick. Nailing tricks is hard enough without somebody punching me in the face! Although all the basic controls and features are available in Single Race, Career is the place to go when the novelty wears thin. In Career Mode, you build a 'boarder from the ground up. At first, only a few events are available, but completing objectives opens up new courses and events. Some of the different style courses are the slalom runs, big air, challenge and halfpipe. Competition and conditions change, which actually gives nice variety in both look and feel. The difference in control needed to score big points in the 'pipe and then race downhill through a series of checkpoints requires some honing of the old skills, and Cool Boarders 2001 includes a level where you pull tricks on demand, one after another; this is really hard at first, but don't think it doesn't drill those button combos into your skull! Now get down and give me a Stale-Fish Grab, soldier! Gradually, as you move through the game, not only do your own skills increase, but new riders and boards are opened up. It's very formula at this point, but nothing wrong with that, as long as you like the formula.