Much of earning Goofy's movies is playing Goofy's mini-games, and like most mini-games, you can expect a slightly different button configuration each time. It bugs me that the button layout is mixed in with the solutions to each of the puzzles, since I mostly want to figure out the controls before I give up on the whole game 'cause I know the answer. Okay, I know I'm buggin' about spoilers, but don't kids like to do things on their own without a bunch of help? I know I did... ;) Anyhoo, the controls rarely come down to a few customized button controls, and Goofy moves around nicely with the analog sticks. Generally, when moving around the house, buttons on the controller make Goofy jump, run, check his inventory or use an item. Most of these actions would be used to gather the more obviously placed items, and custom controls go into effect once you start a mini-game. Controls are spongy and not geared to action, but there's very little straight action to be had anyway. Saving progress can be done anywhere but mini-games, or 'sub-games' as the manual puts it.
PS2: Disney games typically don't like smoothing or speeding, and this is no exception. Limited load times don't really create a need for speed, and the graphics aren't improved by much with smoothing.
I do smell what the Goof is cookin', and I like it! Really, although the technical aspects of Goofy's Fun House sometimes come up thin, like frame-rate or typical 3D issues, this isn't a game geared to more discerning, high-end tastes out there that are expecting Square-quality graphics or gameplay. As games for kids go, I'd rather throw this at a little guy or gal than most of the tripe that's shipped in the name of juvenile entertainment for PlayStation. It has that 'wonder' quality that made Wonderland wonderful (that was Alice, I guess, but you get the idea...) and I just hope Disney will manage to keep on the upswing for their next console effort.