It's close to impossible in this world to expect some genres to innovate. Fighting games, driving games and extreme sports games have only to live up to last week's release, and everybody goes home happy. Which is not to say there's anything wrong with being very good in your own field. Games like
Ultimate BMX make the point that it's okay to follow as long as you don't fall behind. If you watch ESPN or MTV for the extreme sports action, T.J. Lavin is a name you know. Not having been a big skater, I can relate to bike riding. I tore myself and more than a few bikes up back in the day, so I guess I relate more to this kind of action than the skating. All right, I admit I could never roll more than a few feet on a skateboard without putting myself in the hospital. There, I said it... Starting a single-player game in
Ultimate BMX means you either take practice runs or jump right into the action with Pro Circuit Mode. Practice Session is one of the cooler tutorial modes I've seen, because even though the clock isn't running, you get a visual cue by pulling off new tricks. When you take off from a jump and land something you haven't done, the piece of ground you land on turns a different color. You can move around trying different areas to see what gets you max air for tricks, and even practice grabbing the items present in Pro Circuit levels. If a track isn't unlocked, you can't ride it, but especially since the items are present and accounted for, the Practice Session is a great way to perfect your moves on a Pro Circuit course without worrying about the timeclock. After you feel confident in practice, move to the Pro Circuit Mode and find the real meat of
Ultimate BMX in both playability and depth. Following the now-classic model of Tony Hawk, each course comes with several tasks that earn you sprockets, along with objectives for points that also earn sprockets. Tasks are funny, and mostly center on damaging things around you with your bike. Parents may not find it funny, but I think setting off car alarms and scaring off pigeons while getting crazy air and pulling stunts is totally cool. With the sprockets as your currency, you buy your way into a higher stage, but can always go back and replay for points, sprockets, whatever... The main thing is that it's fun to try and get the tasks done, and while some games may have you rushing on to the next level, I found myself more than one time staying in a level long after I had to, looking to earn that last sprocket! Task-oriented games are hell for perfectionists. Levels are broken up between Street (urban levels with lots of stuff to jump on), Vert (big trick potential, crammed into a small space) and Dirt (not asphalt, not grass), so there's more than just one type of terrain. Each of the 10 riders can bring unique talents to the tracks, and you can choose the strongest rider for the track style you like best.
2-Player Modes are awesome, and help take up the slack when you beat the Pro Circuit tracks. The coolest mode for me in 2-Player is Turf War. Just like in Practice Session, pulling tricks off a surface in this mode marks it as your `turf.' The player who grabs all the turf wins when time runs out, and you can even grab your buddy's turf by pulling off a better trick than she did. Cool! Several modes rely on scoring the most points before time's out, and then there's Bomb Mode and The King. The King is funny, like a game of tag. Players chase each other down to be King, which is important since the non-King doesn't score points for tricks. Bomb is just like it sounds, you riding around with a ticking package that needs to be delivered to your opponent. These modes are great fun, and would make for a good time even if people didn't love the idea of extreme sports or biking.