SONY COMPUTER ENTERTAINMENT ANNOUNCES WORLD'S FASTEST 128-BIT CPU "EMOTION ENGINE" FOR THE NEXT GENERATION PLAYSTATION
TOKYO, March 2, 1999 - Sony Computer Entertainment Inc. is pleased to announce the co-development with Toshiba Corp. of the 128-bit CPU ('EE' or 'Emotion Engine') for use in the next generation of PlayStation. In order to process massive multimedia information at the fastest possible speeds, data bus, cache memory as well as all registers are 128-bits; this is integrated on a single chip LSI together with the state of the art 0.18 micron process technology. The development of a full 128-bit CPU is the first of its kind in the world.
Not only will this new CPU have application for games, but it will be the core media processor for future digital entertainment applications, and has a vastly superior floating point calculation capability compared to the latest personal computers. The new CPU incorporates two 64-bit integer units (IU) with a 128-bit SIMD multimedia command unit, two independent floating point vector calculation units (VU0, VU1), an MPEG 2 decoder circuit (Image Processing Unit/IPU) and high performance DMA controllers onto one silicon chip. The massice combined performance of this CPU permits complicated physical calculation, NURBS curved surfaced generation and 3D geometric transformations, which are difficult to perform in real time with PC CPUs performed at high speeds.
In addition, by processing the data at 128-bits on one chip, it is possible to process and transfer massive volumes of multimedia data. CPUs on conventional PCs have a basic data structure of 64-bits, with only 32-bits on recent game consoles. The main memory supporting the high speed CPU uses the Direct Rambus DRAM in two channels to achieve a 3.2 GB/ second bus bandwith. This equates to four times the performance of the latest PC' that are built on PC-100 architecture.
By incorporating the MPEG 2 decoder circuitry on one chip, it is now possible to simultaneously process high-resolution, 3D graphics data at the same time as high quality DVD images. The combination of the two allows the introduction of a new approach to digital entertainment and real-time graphics and audio processing.
With a floating point calculation performance of 6.2 GFLOPS/ second, the overall calculation performance of this new CPU matches that of a super computer. When this is applied to processing of geometric and perspective transformations normally used in the calculation of 3D computer graphics (3DCG), the peak calculation performance reaches 66 million polygons per second. This performance is comparable with that of high-end graphics workstations (GWS) used in motion picture production.
Sony Computer Entertainment America, a division of Sony Computer Entertainment Inc., markets the PlayStation game console for distribution in North America, develops and publishes software for the PlayStation game console, and manages the US third party licensing program. Based in Foster City, CA. Sony Computer Entertainment Inc. is a wholly-owner subsidiary of Sony Computer Entertainment Inc.