GS Core
| Parallel Rendering Processor with embedded DRAM
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Clock Frequency
| 150 MHz
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No. of Pixel Engines
| 16 (in Parallel)
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Embedded DRAM
| 4 MB of multi-port DRAM (Synced at 150 MHz)
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Total Memory Bandwidth
| 48 gigabytes per second
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Combined Internal
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Data Bus bandwidth
| 2,560 bit
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Read
| 1,024 bit
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Write
| 1,024 bit
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Texture
| 512 bit
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Display Color Depth
| 32 bit (RGBA: 8 bits each)
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Z Buffering
| 32 bit
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Rendering Functions
| Texture Mapping, Bump Mapping
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| Fogging, Alpha Blending
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| Bi- and Tri-Linear Filtering
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| MIPMAP, Anti-aliasing
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| Multi-pass Rendering
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Rendering Performance
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Pixel Fill Rate
| 2.4 giga pixel per second
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| (with Z buffer and Alphablend enabled)
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| 1.2 giga pixel per second
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| (with Z buffer, Alpha and Texture)
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Particle Drawing Rate
| 150 million / sec
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Polygon Drawing Rate
| 75 million / sec (small polygon)
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| 50 million / sec (48 pixel quad with Z and A)
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| 30 million / sec (50 pixel triangle with Z and A)
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| 25 million / sec (48 pixel quad with Z, A and T)
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Sprite Drawing Rate
| 18.75 million (8 x 8 pixels)
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Display Output
| NTSC/PAL
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| Digital TV (DTV)
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| VESA (maximum 1280 x 1024 pixels)
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Silicon Process Technology
| 0.25 4-level metal
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Total Number of Transistors
| 43 million
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Die Size
| 279 mm2
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Package Type
| 384 pin BGA
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